Discussion about this post

User's avatar
Syntax's avatar

Hi Tobias! If you're trying to find employment - something I recently had to do myself - you shouldn't downplay your own contributions in the world, but acknowledge the impact you've made on other people. Looking at your skills in a vacuum tends to disappoint, but the impacts of those skills are irrefutable.

I say this because you want to do something meaningful - something that creates meaning for you, and as a result, other people. And also because you tend to underrate yourself.

Your creations have inspired hundreds of people, even decades later. Is this a good time to tell you that I got married because of you a couple years ago? No, really. My wife and I met in a MARDEK discord server.

You have a talent for creation that goes... well, well beyond the average person. Since 2020 I've studied your music, trying to find ways to recreate your style, and I've come sort of close, but honestly I'm still not fully satisfied. Your musical ideas and theory were and are incredibly complex! It's not uncommon for me to take multiple weeks to try and write something in your style, then log on to read your blog post and that you've casually written 6 pieces of music in the last week.

To answer your question - should you find "regular" employment and create on the side? While I could see you doing some kind of remote data or coding/IT work, I think you're right that any retail job where you'd have to go out and interact with people would likely drain you, from how you've described your reactions to that. You can always try it as a last resort, but personally I wouldn't suggest it before then.

When I think about it, though, your current route is killing you as well, albeit slower. You should go out and test your boundaries. It does seem like you're making a fair bit of assumption on what working in games dev on a team is like, or what being a professional composer/artist would be like, despite admittedly lacking direct experience in those areas. This may be antithetical to how you have approached things in the past, but I think the best use of your time would be to jump in and try a few things (don't overthink this, you probably have a list of them in your head already) and see what you can tolerate that will also get actual results.

I can't tell you who you are. Only you can do that. But I can tell you that your work has been incredibly impactful, creating memories that will last for the rest of my life, and it would a real shame if you stopped that.

Expand full comment
Dan's avatar
Mar 11Edited

Hi Tobias,

Firstly, as to what drew me here, I’m a huge fan from a long time ago, back when I played MARDEK. It’s always been mind-boggling to me how a single individual was able to create a such a massive game with so many secrets and things to do. I played many 10s or maybe even 100+ hours, and I still never even got around to finishing chapter 3. By the time I wanted to, I didn’t remember everything well enough to coherently continue, but I never forgot just how good a game it was.

As for my suggestion, and I apologize if this has already been said before: have you considered programming as a profession? You say you’re worried about being forced into ‘low-level’ work, but in my opinion this is far from it. I’m sure you already have a good amount of skill here with the considerable amount of work you’ve done on games in the past, and whatever you don’t know, you can learn. It wouldn’t be an end unto itself necessarily, but would give you the stability and comfort to work on the things you love doing the most. A lot of indie game developers have main jobs for this reason, so that their livelihood is not dependent on their games’ successes, and can work at their own leisure. Last I checked, which was admittedly a while ago, there were many bootcamps whose aim is to ramp you up quickly on skills that are valuable in the workforce.

On a personal note, I’m more than a little envious of your creative talents. One of the reason I personally went into software development is that it was one of the few ways I felt I could use my talents creatively, like problem-solving and building software systems (coding can very much be an art form, as well). Because, well, let’s just say the limits of my artistic talent is quite literally drawing smiley faces, and virtually zero musical talent either.

That said, it’s always been a dream of mine to be able to create original music, in the vein of all the wonderful video game soundtracks I’ve listened to in my childhood. The only reason I still hold out hope for music is because, unlike my artistic sense (literal zero), the soundtracks of all of my favorite games are imprinted in my brain, like to the point where I can recall certain soundtracks that I’ve listened to over 20 years ago with uncanny accuracy. Even now in my adulthood, when I’m hooked on a soundtrack, I will have a phase where I listen to it obsessively. That definitely happened with the MARDEK battle themes after I rediscovered them recently. I listened to parts of the non-battle OST too recently, and even many of those really stuck with me. All of this is to say that you’ve got a ton of talent, and the ability to create such wonderful things, especially if it’s something you love, is something that shouldn’t go to waste. Plus, it’s got the potential to make a lot of people happy.

I know you’re often down on yourself in these posts, but I think all the pieces are there, they just need to come together in the right way (easier said than done I know, I’m a perpetual procrastinator). From my vantage point, I wish I had a fraction of your talent, being able to do what you do :)

Expand full comment
23 more comments...

No posts