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Simone's avatar

Are you ever able to laugh at the absurdity of life? At yourself? At people you see who won't change no matter what? Etc. This seems like a good timing for that...

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Dm0on's avatar

Gosh I have to rewrite it all since I dared touch the phone screen elsewhere while typing 🫠

Good day to you, so to speak👀

Saw your post right away but being sleep deprived for five days I was under the impression that I wouldn't be able to give any good insight.

The rested version of me now accessible 🤘 (I won't speak of personal/familial context):

There are points to consider about your content when making an educated choice

First off, is it dev related.

No? Then do you want to put it out there at all? If you do, you may use platforms such as dA, I know you to be well acquainted with it before. It may serve as a window pane for general purpose, or to the contrary, for sole focus stuff unrelated to development.

Yes? What purpose does it serve? For public attention and advertising, aim for well exposed platforms with opportunities, preferably varied, a bunch of social media seems to be a norm, while I would advice to specify in links one "main" platform/adress to join, either for business or troubleshooting purpose.

If the intent isn't for head-on advertising, maybe call to your current platforms (Substack, Patreon, which would also be an incentive for the subs already there and potential new comers when advertised)

All this being said about the basics, definitely plan out how you want to interact with the whole community aspect, begin right away by setting rules/boundaries as if the community was the biggest ever, only to set efficient and healthy ones. Once you manage to have a clear picture of this aspect, I believe you'll have a much easier time to >not< stress it out.

Then it will be about self discipline to stick by them so not to overly expose yourself, understand and allow yourself to focus on "your part of the deal", aka the project. And if progress seems slow or uninteresting for content purpose,

1. It's not a real problem for development. 2. Approach it differently, my personal appreciation here, whatever you may believe yourself, I see you more often than not doing some substential work at once (keep in mind we're not judging on a everyday basis either, let's say upon a whole month) and this CAN and SHOULD be managed to give you some leeway as well.

No need to bring out everything at once when sharing with your community, made a whole lot of UI last week? Zoom and cut some elements, tease it first(giving yet more time); future post, show a bit of it, icons or some specific part, not all of it if you made several tweaks.

3. Not visual, rather simple and plain, cold log updates are FINE, it's not about turning into a people pleaser, it's game dev and it realistically takes time, which is to be understood by the general consensus.

I may continue on many ways and tips to deal with community management and perception but I believe I went full freedom here and made it never ending lol 😖

I see things with too many details and am not good with keeping it short as I believe details make the difference, although they make things difficult to focus on sometimes 😅

Peace ✌️😄

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